Taito Type X2
- Battle Fantasia
- BlazBlue: Calamity Trigger
- BlazBlue: Continuum Shift
- BlazBlue: Continuum Shift II
- Chase H.Q. 2
- Cyber Diver
- Darius Burst Another Chronicle
- King of Fighters Maximum Impact: Regulation A
- Matrimelee Matsuri / Power Instinct V
- Samurai Spirits Sen / Samurai Shodown: Edge of Destiny
- Street Fighter IV
- Super Street Fighter IV Arcade Edition
- Super Street Fighter IV Arcade Edition Ver. 2012
- The King of Fighters XII
- The King of Fighters XIII
- Wacky Races
- Aquarian Age Alternative
- Lord of Vermilion
Battle Fantasia (バトルファンタジア Batoru Fantajia) is a fighting video game developed by Arc System Works. Originally released in Japanese arcades in April 2007, the title was ported to the Xbox 360 and PlayStation 3 home consoles in Japan in May 2008, with a North American Xbox 360-exclusive version released in English in September 2008 by Aksys Games. It was later released in Europe in March 2009 for both systems by 505 Games. A Microsoft Windows version, ported in collaboration with DotEmu and distributed via Steam, was released on July 7, 2015. The game's development was headed by Emiko Iwasaki, who had previously served as illustrator for the company's Guilty Gear series, and utilizes three-dimensional character models restricted to two-dimensional battlefields. Battle Fantasia retains a number of features of its predecessor including fast-paced gameplay, colorful anime-style graphics, and over-the-top effects, yet was designed to be a more basic representation of the fighting genre.
The game is notable for its stylistic departure from many fighting games, and is set in a fantasy world depicted as a storybook, and borrows many superficial elements from role-playing games including damage represented as numbers and a text-heavy story mode, which involves a number of heroes answering the call to battle to stop an evil force from once again attempting to destroy the world. Battle Fantasiamet with relatively low sales in Japan and received mostly average reviews from critics due to the title's minimal marketing and lack of robust console features.
BlazBlue: Calamity Trigger
BlazBlue: Calamity Trigger (ブレイブルー カラミティ トリガー BureiBurū: Karamiti Torigā) is a fighting game developed by Arc System Works in 2008. The game's name is a portmanteau of "blaze" and "blue," with the "z" sound omitted in the Japanese pronunciation, rendering it similar to the word "bray" in pronunciation. Originally released for the arcades, it was also released for the PlayStation 3, Xbox 360 and Windows. A port for the PlayStation Portable, titled BlazBlue Portable (ブレイブルー ポータブル BureiBurū Pōtaburu), was released in 2010. It was the first title in the BlazBlue game series and extended franchise.
BlazBlue is a traditional 2D fighter where two characters participate in a duel. A round is called a "rebel" and one match can consist of one to five "rebels". To win a round, one player must either incapacitate the other by inflicting damage through various attacks to reduce their opponent's health to zero or by having more remaining health than their opponent after the clock runs out.
Every character has a weak, medium and strong attack, as well as an "unique" technique, called a Drive attack, which is different for each character. Those attacks are also known as "A", "B", "C" and "D". Various combos can be performed by every character through careful input of regular and Drive attacks. A combo consists of two or more consecutive attacks that hit an opponent without them retaliating. As combos become longer, each attack will do less damage than normal to give the opponent a chance to retaliate. Grabs can be incorporated into combos also by pressing the "B" and "C" buttons at the same time. Occasionally, some attacks (e.g. Jin's Hirensou) will use portions of the player's heat gauge at the bottom of the screen. The heat gauge is filled by either dealing or receiving damage. When a character has 50% or more heat, special moves called "Distortion Drives" can be performed. When a Distortion Drive is successfully performed and connects with the opponent, it deals massive damage and is visually flashier than normal attacks.
Along with attacks every character has two types of block. One is the regular block that can be broken with a "Guard Crush". That can be achieved by pushing the "Guard Libra" gauge all the way to the opponent's side through repeated attacks. If the opponent keeps blocking, then their guard can be broken, leaving them open for attack. The second type of block is a Barrier Block, which is initiated by blocking while holding the "A" and "B" buttons at the same time. A Barrier Block cannot be broken like a normal guard, but there is a limit on how long one can be held, which is indicated by the Barrier Gauge. If the Barrier Gauge empties, then the player will receive 150% damage until it regenerates to half-full.