Battle Fantasia (バトルファンタジア Batoru Fantajia) is a fighting video game developed by Arc System Works. Originally released in Japanese arcades in April 2007, the title was ported to the Xbox 360 and PlayStation 3 home consoles in Japan in May 2008, with a North American Xbox 360-exclusive version released in English in September 2008 by Aksys Games. It was later released in Europe in March 2009 for both systems by 505 Games. A Microsoft Windows version, ported in collaboration with DotEmu and distributed via Steam, was released on July 7, 2015. The game's development was headed by Emiko Iwasaki, who had previously served as illustrator for the company's Guilty Gear series, and utilizes three-dimensional character models restricted to two-dimensional battlefields. Battle Fantasia retains a number of features of its predecessor including fast-paced gameplay, colorful anime-style graphics, and over-the-top effects, yet was designed to be a more basic representation of the fighting genre.
The game is notable for its stylistic departure from many fighting games, and is set in a fantasy world depicted as a storybook, and borrows many superficial elements from role-playing games including damage represented as numbers and a text-heavy story mode, which involves a number of heroes answering the call to battle to stop an evil force from once again attempting to destroy the world. Battle Fantasiamet with relatively low sales in Japan and received mostly average reviews from critics due to the title's minimal marketing and lack of robust console features.